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objectives
- solve common design problems without recreating
the wheel
- tap into a wealth of collected knowledge on
software development
- use patterns at every stage of software development:
architecture, design, and implementation
- understand what does and does not go to make
up a pattern
- understand the beneficial role of patterns in
all aspects of development
- learn and use common patterns for object-oriented
and large-scale design
- appreciate patterns from the strategic level
down to idiomatic examples in Smalltalk
overview
Nontrivial systems include many recurring design
problems whose solutions are commonly repeated
from place to place, and from programmer to programmer.
The essence and basic structure of a solution
may be repeated many times, even though the realization
is different in each case.
Patterns offer a technique for capturing design
and architecture, presenting and communicating
architectural knowledge at all levels of a system,
allowing experience to be understood and distilled.
Patterns allow developers to work on and
understand designs, and are not a basis for automation
of design. This course introduces patterns
from the ground up, presenting principles as well
as concrete examples in UML and Smalltalk.
It develops understanding through lectures, discussion,
and some exercises to reinforce the concepts by
putting them into practice.
The course is suitable for software developers
and designers familiar with Smalltalk.
The course is presented by one of our senior
consultants, each of whom has at least ten years'
experience in software development, and at least
three years' experience as a trainer and consultant
in a diverse range of application areas.
content
1.
Design and architecture
- what is software architecture?
- describing or defining an architecture
- reuse of knowledge
- patterns in software design
2.
Pattern structure
- basic form
- problem and forces
- solution and consequences
- an example - the Composite pattern
- documenting patterns
- documenting pattern use
3.
Organizing patterns
- pattern catalogues
- the "Gang of Four"
- "Pattern-Oriented Software
Architecture" (POSA)
- strategic versus tactical patterns
- review of organizational patterns
- review of analysis patterns
- review of architectural patterns
- review of design patterns and idioms
- pattern languages
4.
Delegation patterns
- basic principles
- Adapter and its variations
- Proxy
- Bridge
- Manager
5.
Decoupling patterns
- layers
- Interface Decoupling
- Role Decoupling
- Observer
- The Law of Demeter
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6.
Creational patterns
- Factory Method
- Disposal Method
- Singleton (and issues)
- Cloning
- Copy Constructor
7.
Value patterns
- value-based programming
- Whole Value
- Value Object
- Enumeration Values
- Class Factory Method
- Copied Value
- Immutable Value
- Mutable Companion
8.
Functional patterns
- Named Selector
- Command
- Command Processor
- Command Adapter
- Composite Command
- Composite Exception
- Block
- Active Object
9.
Sequential patterns
- Combined Method
- Finally for Each Release
- Execute-around Method
10.
Iteration patterns
- Iterator
- Combined Iterator
- Enumeration Method
11.
Selection patterns
- Null Object
- State-based Selection
- Objects for States (State)
- Collections for State
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Please
note, when taught at your site, this
course is customizable. Modules
can be adapted, removed, added from
other courses, or even created.
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timings
Day 1
1. Design and architecture
2. Pattern structure
3. Organizing patterns
4. Delegation patterns
5. Decoupling patterns
Day 2
6. Creational patterns
7.
Value patterns
8.
Functional patterns
9.
Sequential patterns
10.
Iteration patterns
11.
Selection patterns
To book a public or onsite
course, please contact Clive Menhinick on
+44 (0)161 225 3240, or email: clive@trireme.com.
Alternatively, use the booking form.
© TriReme International Limited 2001-2006.
All rights reserved.
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